Greetings and Introductions Thread

We warmly welcome you to the NVGT community forum!
If you'd like to post a little introduction- anything from facts about you to your ideas and plans for using NVGT - then this is a topic in which to do so.
We open the doors to anyone; whether you're a beginner, just entering the scene, or a long-time audiogame developer, tell us a little about yourself and learn something about other users while you're here.
Have fun, enjoy your stay, and good coding to you!
-Rory

2 Likes

I figure I ought to start with an introduction for myself.
My name is Rory, and some of you may have known me as DJWolfy.
I have been developing games for a while, though I haven't released any in a couple of years.
As of late, the programming languages I use are rust, python and nvgt. I also enjoy producing music and my prefered DAW for that is reaper.
I contributed some to the nvgt manual and am hoping to get back into that again now I've figured out better systems to do that.

1 Like

hello all.
I am patricus
you know me mostly from bad programs :stuck_out_tongue:
I like playing games, and trying to develop one

Hi everyone,
My name is Quin, and if you've been around the NVGT community for any extended period of time you've likely seen me pop up. I mainly contribute documentation to the repository, although I do have some plans to implement code into the core as well.
I'm a college student studying cybersecurity, and haven't released any games in NVGT...yet. I've got plans to though :wink:

1 Like

My name's Brandon Cross and I make random things with NVGT at this stage. I may make a game at some point, who knows. It'll probably never be an online one though, as I have no intention on ever messing with network stuff.

Hello, my name is Parker. You might have seen me on the NVGT Discord server, or on the audiogames.net forum. I have been programming since 2018, when I started coding in BGT, then Python, then eventually I started to code in c-style languages like C# and C++. I am planning to create some games in NVGT soon, and some day I might contribute code to NVGT's core.

Hello everyone
In the blind community, I'm mostly known either as Garo or Rudolf though I am trying to stick with the first name in most cases.
I've started getting into programming since nvgt was released, and I'd say I'm already pretty ok at it. It surely can be improved but this is being for most of cases.
Currently am I programming at an online game. Actually my idea was to make just a small chat game for improving my network and security knowledge of which there is basically 0 existing basically. Though in my mind the idea came up to, if I understand network stuff, make a small fps or something in this kind. Who knows?
I'm able to program html as well.
I'm rather one of the younger ones in this community :grin:
I'm from Germany, which means on the other hand that I'm not a natively English speaker.
Lastly, don't hesitate to ask if you have any questions, and feel free to write me if you want get into contact. I don't really bite. :grinning:

Hello there!

I'm Patrick. I don't often code in NVGT (yet) though I do hang around NVGT-related circles. I'm probably most known for submitting documentation and other various improvements to NVGT's repository, setting up the Discord server, among other things.

Outside of this, I'm studying cybersecurity and work in accessibility for an application designed to teach block coding.

I'm otherwise interested in server administration, programming in Python, audio production, fire and security equipment, and lots more.

1 Like

Hey all,
I'm Jonathan, though to avoid confusion I mostly go by Jonathan859 these days.
I started my development journey with BGT in 2023, learning many things from source codes and improving my skills over time. In February 2024, when I reached the limits of BGT, I got the opportunity to join the NVGT beta, and since then, I’ve more or less developed small games and other projects with it. I haven't released any of my own projects publicly yet, but I’m planning to, and I’m looking forward to where the journey takes us.

Hi.
I suppose I can't hide forever. :smiley:
I'm Tunmi, or tunmi13. I've been making games since 2019. Like many individuals, I started with BGT, making small titles like InstraPlanet, Rage Pillow, Balloon Madness (don't get that mixed up with Balloon Master by Ivan), SimuTapes, etc.
I then switched over to Python, leaning heavily on BGT-based engines like Lucia, before pulling myself free and working with Pygame on its own, creating titles such as Jump Sprint, Space Defender, and Kaskade (formerly Battlefield 2D but renamed to avoid copyright).
I reluctantly got into NVGT half a year ago and do not regret it. Although Python will be my first language by default, NVGT has become one of my favorites, and I hope to make good use of it like the rest of you guys. :slight_smile:

I suppose I should introduce myself too :).

I'm Draeand, or Ethin as some of you guys know me. My first programming language was C++, all the way back in 2011, but I really got going with BGT a couple years later and then with PureBASIC after that. I haven't published a lot of audio games; the ones I distinctly remember are the Death Match ones, DMPA and DMNB. I worked on a few other games privately with others, and I'm probably most notable in the NVGT community as the author of the Unicode and Fast plugins, the UIA accessibility effort, the Noise protocol implementation, the new installer, the SQLite pack module (which is now a part of the nvgt_sqlite plugin), and a lot of other things big and small (with help from others of course). I've really enjoyed the NVGT community and am quite eager to see where it goes.

1 Like

I suppose I should join this party.

Hi I'm Sam, the main developer and creator of NVGT.

I'd say my programming journey began many years ago with a curiosity that I could never shake. I was browsing a webpage online and saw a hyperlink with my name in the text. From that moment on I wanted to know so badly how I could make my own hyperlink with my own custom text in it. Before a webpage dynamically showed my name in one, my 10 year old mind imagined that such hyperlinks were created in some sort of crazy complicated tech studio that only the smartest people could enter and understand. Then, actually on the SAMobile network's website creator, they mentioned that basic HTML was supported followed by me finding a website listed on there where someone had created a hyperlink. Now I was maddeningly curious how they did that. I told my vision teacher about my problem and that I knew that the solution had to do with this novel thing called html. She spent some time on google, something I had no experience with, and told me to try typing <a href="www.google.com">visit google</a> into the SamNet website editor. Well that worked, I got super excited, and the rest as they say is history. The curiosity never abated, it just shifted focus. Within a couple years I learned about audiogames.net and consequently "how in the world do people create executable files like that this is crazy!" Then somebody told me about BGT, and I was really off to the races. Years later I ended up creating Redspot, Survive the Wild and other games that have come and gone, all culminating so far into me creating the NVGT engine so that others can continue to experience the joy I felt 11 years ago when I discovered BGT.

I'd say that this curiosity has still not left me, it again just keeps shifting focus. Getting code to run on a new platform or even watching a new and cool technology work for the first time tend to cause huge thrill/excitement spikes for me, for example.

Other than computer programming, I enjoy listening to audiobooks (mostly from graphicaudio.net but also standalone narrations), I have a growing interest in music, enjoy sound designing, and enjoy spending long periods of time thinking to myself about deep topics such as religion and contemplation about life.

3 Likes

you are a god darn genius, that's who you are, in few words Sam, don't avoid that word

"god darn"?
I don't think that's what a faithful christian is :roll_eyes: