Some issues of nvgt

Hello everyone! This is my first time posting here.

I think nvgt is very good. I have some questions to ask.

I saw in the document that bass should be replaced with another open-source audio player called miniaudio. Does that mean bass will completely disappear in the future?

In addition, I would like to know where there are detailed tutorial documents on HRTF. For example, how can I control the effect of HRTF in detail.

I want to know what is the largest number that nvgt can calculate. For example, there are some incremental idle games. The numbers in these games are very large. If you want to make a game like an audio version of Cookie Clicker, its number can reach seventy or eighty digits. The unit is the unit of large numbers. This is a very terrifying number.

Hello there and welcome!

I don't know the answers to all of the questions, but I'll certainly answer what I can:

  • Though Bass will be replaced, I do believe it will stick around as a plugin so that you may use it if you wish to.
  • As far as I am aware, there isn't a lot of HRTF-related documentation as of yet at least provided within NVGT. There is a document providing basic documentation, as well as some currently incomplete NVGT code rapping many effects available, however.
  • I know certainly that NVGT can support 64-bit integers, though I've never personally tested other methods of calculating larger numbers and such.

Hope this helped!

Hi there,

NVGT does support 64-bit integers. Calculating numbers beyond 2^64 (that is, 18446744073709551615) will require you to to implement your own unsigned integer types at this time (i.e., for uint128/256/512 or for bigints).