Sound Manager, a potential modern replacement for sound_pool

Hi all,

Over the past couple of days, I've been working on Sound Manager, which was intended to be a personal use replacement for sound_pool. I intended to release this to the public for potential expansion/inclusion in the NVGT engine itself once it was more mature. I'm happy to say that I've got this running a couple of games now and barring a few little issues mainly to do with rotation, because I have no idea what I'm doing, it's ready for public consumption. There isn't any documentation yet, so you'll have to examine the code and class functions to figure out how to use it for the moment. Hopefully if it becomes more popular, people will create examples and docs for it. Enjoy!

4 Likes

This is very cool!
Any updates on the rotation problems?

Nope, as math for rotation goes way above my head. PR's welcome though.

Any plans to add something like behind pitch degrees?

Also what exactly are the rotation problems? Haven't faced any yet. That either seems to be a problem of the rotation.nvgt thing. Seems to be quite old.

As of this current moment, I do not have plans to add behind_pitch_decrease, but perhaps some day if I get bored enough, or if someone opens a PR to do this.