Steam Audio sound effects, sound echolocation

Hello!
I hope I'm asking this question in the right topic.
Is it possible to use Steam Audio in NVGT in such a way that the size of things on the map, including objects and walls, can be told based on sound, and how much space they take up in space, or how sounds are reflected from objects and walls?
As far as I know, you can set the material usage in Steam Audio, you just need to specify the values ​​for stone, metal, wood, etc.
Because this way you can create a very lifelike binaural sound effect.
If you don't understand the question, let me know and I'll try to explain it better.

I believe you are looking for this.

Yes, thx. I thought about that